
2D Game Artist & Animator
Looking to work in indie game development
Portfolio
Featured Work

There's a Spider In Your Room
2D Animation
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Project Overview
Throughout my sophomore year, I created a 2D animated short.Developed through storyboarding, animatic, and then a completed short.
Takeaways
- Learn what it's like to develop a big animated project.- Learn from feedback as the project progresses.- Gain experience on how to best scope a big project.- Learn what it's like to develop a project from its pre-production phase to the final product.
The Edible Classroom
2D Animated Advertisement
Project Overview
Takeaways
- Learn what it's like to create a project for a client.- Create an animated short with limited time and resources.- Develop the project the way the client wants it to be.
Smaller Projects
Animatics
Flesh Abyss
Animatic & Concept Art for a Game Trailer
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Project Overview
"Flesh Abyss" is one of two animatics I completed in my pre-production class.The intention of this project, if chosen, was to be a senior project that I'd develop over two semesters.
Long Echo
Animatic Dark Ride Concept
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Project Overview
"Long Echo" was a concept created in my junior classes.The focus for this project was to design a ride themed around a fictional amusement park.There's the 2D and 3D animatics. The 2D one was made in storyboard pro and the 3D was made in Maya with a mix of 2D art.
Great Veil
"The Great Veil" was chosen from the two animatics I created in one of my Junior class.In a span my Junior and senior year I created a game trailer and the demo of my game concept.
Summary
Great Veil is a turn-based combat game set loosely between 17th to 18th century.
Where, four mercenaries are hired to kill a mysterious and powerful evil that has
emerged within the royal palace in the collapsing city of Fervidor. As players navigate through the map, they encounter grotesque monsters, harsh conditions, and unpredictable misfortune.
Game Trailer - Senior Film
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Project Overview
The game trailer was the first project I worked on before the game. It was made in 2D animation in Toom Boom Harmony. I created this from storyboarding to full animation. The trailer was meant as a way to develop my concept for the game.It was shown in Pennsylvania College of Art & Design 2026 annual Senior Show Exhibition.
Takeaways
- Developed every aspect from concept art , storyboarding, background art, animation, & editing SFX to completion.- As the project progresses, I would have progress reports which were deadlines I need to achieve.- From those deadlines is when I would get feedback on my work and make changes.
Great Veil
Game Demo - Senior Project
Project Overview
Coming Soon to ...
Itch.io
After completing the animation, I started working on the game demo. The second project was made in the Godot engine I used to create this game. All of the art was created in 2D.The game was shown in Pennsylvania College of Art & Design 2026 annual Senior Show Exhibition where people had the opportunity to played it.
Takeaways
- Developed every aspect of the game from creating the game document, animations, coding, art, and editing SFX.- Created the mechanics of the game into a gameplay loop.- Created various enemies and boss that the player needs to tackle.- Learned how to use the Godot engine- Same for the animation had progress reports, what were deadlines I needed to achieve.
Baku & the Spirit Lantern
Game - 3D Platformer
Project Overview
Baku & The Spirit Lantern- Game developed collaboratively with other studentsStudents at Pennsylvania College of Art & Design created "Baku & The Spirit Lantern"You play as a Baku, a yokai that eats nightmares, and their trusty magic lantern companion. Light a path and rescue the missing forest spirits from the dark.
My role in this project was to create the 2D Sprites and VFX.
Takeaways
- Gain experience working with a team on a game project.- Create art designed to fit a specific art style.- Communicate ideas as the project progresses.
Little Giant Slayer
Game - Turn-based
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Project Overview
In a span of 2 months, I created a simple turn-based game. I programmed as well as created the art and animations. The audio was sourced from free websites.A mentor guided me throughout the project, which aimed to develop my skills in game development and animation.
Takeaways
- How to best scope a project to have a high impact with limited resources.- Learn from feedback and errors on how best to approach a problem.- Gain experience in communicating ideas as the project progresses.